

Powers, including hyperstats and hyperskills, range from 1 to 10. If your golf games leaves Tiger Woods shaking his head in shame, take “hyperskill” dice in Golf. If you’re impossibly strong, take “hyperstat” dice in Body. Some powers are extensions of natural abilities-you might be impossibly strong, for instance, or really, REALLY good at golf-and those are based on your stats and skills. Powers are the impossible abilities that put the “super” in “superhuman”. Skills range from 1 (basic training) to 5 (the limits of human understanding), with 2 being average for an experienced or highly trained character. There are a few skills common to most characters, but there’s no limit to them if you don’t see a pre-written skill that fits your character, make it up. The skills Perception and Empathy are based on Sense. Computer Use is the skill for, well, using computers it’s based on Mind. Brawling is the skill for hand-to-hand fighting, so it’s based on Body. Skills are specific learned applications of stats.

Stats range from 1 (lousy) to 5 (human perfection), with an average of 2. The stats are Body (physical strength and stamina), Coordination (manual dexterity and agility), Sense (perceptiveness), Mind (intelligence and ability to think quickly), Charm (personal presence and ability to influence others), and Command (level-headedness, leadership, and ability to keep your wits about you). Stats are the basic qualities common to all (or nearly all) characters-how strong they are, how quick they are, how smart they are, and so on. All three are measured in dice the more dice, the better. You have a handful of stats to start with, an archetype system to define the nature of your character’s superhuman abilities, and an intuitive power creation system to let you create literally any superpower you want-quickly-and start playing.Ĭharacters in Wild Talents are defined by three essential components: Stats (short for statistics), Skills, and Superpowers (powers for short). The game is fully customizable to any tone of play, but it’s arguably most fun when even a run-of-the-mill streetfight with the bad guys makes all the players just a little nervous.Ĭharacter generation in Wild Talents is likewise fast and flexible. Characters put themselves at risk when they throw down with superhumans, and not just the risk of getting knocked out for a few minutes when the skyscraper-lifting villain lands a lucky shot.

Wild Talents: Superhero Roleplaying in a World Gone Mad is a fast, thrilling and flexible superhero game based on the “One-Roll Engine” game system originally developed for GODLIKE.Īction scenes in Wild Talents are quick and exciting, with palpable stakes.
